uProc is a multipurpose data platform: clean, verify or enrich any field in forms, databases, files or applications with multiple categories supported (persons, companies, products, communications, social...).
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This article will discuss the integration of two different techniques that were used for the same purpose. The two techniques are uProc and Delay By Connect. First, I will define what these two techniques are, and then, I will give an outline describing what each technique is, and what it is used for. Also, I will give an example of how I used uProc and Delay By Connect in my personal article.
uProc is a technique used to process objects in real time on a computer. Timing of actions is critical when using this technique. To use uProc, the first step is to have the idea or concept of the object you want to process. Next, create the object and set up all of the attributes that you want it to have. Then, you can start adding actions to it. The first thing to do is to have a timer that will keep track of time. A timer is used because you must constantly check if a certain amount of time has passed before performing an action. For example, in the paragraph below, I created a new uObject called "My Chair". The uObject had the attribute of having a timer to track time. At first, I set a time limit of 5 seconds because I wanted to give a short introduction for the chair. After 5 seconds, I wanted it to turn off the lights and stop the music so that it could be quiet where I was sitting in order to read. After 10 seconds, the chair would turn on its lights and music so I could relax while reading. I also added another timer which checked to see if 10 seconds had passed. If it had, then the chair would turn off its lights and music. If not, then it would just continue playing until 10 seconds had passed.
Delay By Connect is another technique used to process objects in real time on a computer. The main difference between this and uProc is that Delay By Connect uses events instead of timers to process objects in real time. This program is easier to use because you only need one command to perform multiple actions. For example, in the paragraph below, there was an uObject called "Croissant" with 3 actions inside of it. The action was a "Wait 1 second", "Open/Close" command and "Rotate 360 degrees". The last action was added as a fallback option in case something went wrong with the previous two actions. When starting the program, this uObject was located at 0 degrees on the x-axis, 0 degrees on the y-axis and 0 degrees on the z-axis. It was then tpd to wait for 1 second before executing the "Open/Close" command. This command turned on the croissant's lights and started playing some music for about 10 seconds. After 10 seconds, the "Rotate 360 degrees" command was executed which rotated the croissant 360 degrees in both directions around its axis.
The two techniques that were integrated in this article were uProc and Delay By Connect. They were integrated together into one program to allow them to communicate with each other more efficiently than they would have been able to individually. This article will make use of these two techniques so that it can perform certain actions such as turning lights on or off and playing sound effects while reading my article.
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